SPRINT

These are contested over 3 or 4 laps, first-over-the line races between two or three riders. They draw lots to see who must lead the first lap, and then try to outsmart each other to prevent an opponent getting that all important slipstream advantage. One rider may even come to a standstill if he is in the lead, in order to force their opponents to the front. During this tactical manoeuvring each rider is waiting for what he considers to be the best moment to "jump" and sprint away from the others without offering them a slipstream advantage. Then it is pell-mell for the line as fast, as is possible. In order to produce this explosive power, sprinters work hard building their muscles. The energy they use is stored in their muscles, and so they are not really suited to longer distance racing. Their muscle energy burns away within a minute, and they then need a recovery period.

PURSUIT

Pursuit racing on the other hand requires a steady fast effort over several minutes. The racers in these events tend to be less bulky, and train hard to improve their heart and lungs, which have to work very hard during their racing efforts. Riders start on opposite sides of the track, and are individually timed. They "pursue" each other until the end of the race. The fastest time will qualify or win. If one rider (or team) catches the other in the final they automatically win.

TEAM PURSUIT

Team pursuits normally have four riders taking part, and the time is taken on the third rider to finish. In this way, a rider can "sacrifice" himself if their team is behind, and put in a hard "sprint" type effort, towing his team mates along in his slipstream. This effort may bring his team back into the lead, but leave the rider so tired that he is unable to get back into the slipstream of his team after this effort. The team's time, however, is taken on the third man home, and so he can drop out without, jeopardising his team's chance of winning.

ITALIAN PURSUIT RACES

Larger teams contest these races. Each rider does only one lap in the lead, and then pulls up above the blue line out of the way, leaving his team to carry on without him. Each time a rider finishes his lap the team becomes smaller until it is a one-to-one pursuit on the final lap.

OLYMPIC SPRINT

Olympic sprints are similar, but teams of only three take part. Each rider does his lap flat out in the lead before pulling up. Specialist sprinters make up the team, as the race calls for a short, explosive effort, and so speeds are high. Despite the standing start, an average speed of about 35mph can be expected.

200 METRE FLYING-START TIME TRIAL

Long name - short race! This is the way seedings are worked out for sprint races. (The slowest riders race against the fastest) Each rider's time is taken from the black strip in the middle of the north banking to the finish line (5O metres short of one lap). Watch how the riders use the height of the banking to accelerate to the highest speeds. 15 seconds is equal to 30mph.

ONE KILOMETRE TIME TRIAL

One of the hardest races a track sprinter competes in. From a standing start (usually from an automatic starting gate) they have to sprint hard for four laps. The effort takes a few seconds more than one minute, and the race is both against the clock and against the moment when the stored fuel in their muscles is used up. The powerfully muscled sprinters sometimes break handlebars or wheels during these races because of the huge efforts they are making. Sometimes they will seem likely to win after a storming first three laps, and yet be unable to complete the last lap due to exhaustion.

HANDICAP RACES

These are short distance races where the strongest riders give a lead to the less strong. A national register of all riders' handicap "marks" is kept, and is regularly updated. The riders' distances in front of the "scratch man" are marked on the datum line. The handicapper is trying to make all the riders cross the finish line together in a "blanket finish". Lasting only three or four laps as a rule, the riders desperately struggle to catch up with the "long markers" who are given the greatest head start.

THE KEIRIN

The Keirin is the last of the races for pure sprinters. Run off over six or eight laps, a pacer dictates the speed for most of the race. The pacer can be a cyclist, but in Britain it is more usual to use a "derny" or pacing moped. The word "Keirin" is Japanese for "fight" and, in Japan (where this form of race was invented) it is a major national sport with huge sums of money being wagered on the outcome. The first lap of the race sees the riders follow in the order in which they have been drawn, but after this the "fight" starts. They are not allowed to overtake the pacer, but jostle each other to gain the most favourable position for the finishing sprint. Some riders prefer to be in the slipstream of the pacer, and others like to be ready to surprise the other riders by attacking from the top of the banking. With nearly two laps left to race, the pacer pulls off the track, and the riders sprint for the line.

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MOTOR PACED RACING

Motor paced races can be over a known distance or over a period of time. The riders follow in the slipstream of pacing motor bikes or "dernys" at high speed. The noise and speed make for an exciting distance race. The driver of the pacing machine must be an excellent rider, and be able to help his cyclist by sensing when to attack, and when the rider needs a rest. The only way for the partnership to win is to cross the line first.

THE SYDNEY HANDICAP

Riders' positions for the finishing handicap race are determined by a series of sprint race heats.

SCRATCH RACES

Often a scratch race finishes a programme of racing, and is held over a longer distance. Rider's hoping to win must make the best use of other riders slipstreams, and be ready to break away from the other riders if the opportunity presents itself. If riders can break away in a group, they will take turns at pace making to build as big a lead as possible. The riders left behind will also take turns in each other's slipstreams whilst chasing. If riders who have broken away have teammates in the main group, watch out for them trying to get to the front of the chasing group and slowing down!

POINTS RACE

These are another event for the longer distance racer. Finish line points are awarded (usually 3; 2; 1 for the first three riders) at regular intervals, perhaps every tenth lap, and the sprints are signalled by a whistle on the preceding lap. The riders try to keep track of the points as they accumulate, and are aware that the double points awarded to the winner of the last lap can completely alter the result. The winner is the rider who has accumulated the most points during the race, not necessarily the first over the finish line. A rider may also try to gain a whole lap on the rest of the field, which further adds to the confusion.

COURSE DES PRIMES

These are races where there is a prize for the first rider over the line each lap. The pace will be fast and furious from the start as rider after rider tries to leave the bunch behind to cross the line first.

DEVIL-TAKE-THE-HINDMOST

These are events in which the last rider over the line each lap is called out of the race. Watch the struggle at the back of the bunch as the riders try to avoid elimination. When only three riders remain, the bell is sounded for the final lap, and the remaining riders sprint for first place next time round.

MADISON

Madison races are distance races where teams of two or three riders race over a given number of laps or, for a given length of time. One rider from each team must be in the race constantly, but their partners are able to rest by riding slowly around the top of the track. The racing partner is able to ride flat-out, knowing that he can relay his resting partner to replace him the next time he catches him up around the track. Watch the skilful way the racing partner grips the hand of the resting partner and catapults him into the race. Having given up all his speed to his partner, the rider can roll up to the top of the track to ride around for a well-earned break. The ambition of all Madison riders is to gain one or more laps over their opponents, but the winner is often decided by intermediate sprints when points are awarded to the leading teams.

Other points to note

PRIMES

Primes are special prizes awarded for lap sprints during longer races. Spectators often offer prizes for a particular lap, and the sprint for such a "prime" will be keenly contested.

OMNIUM

An Omnium is when points are awarded for several races during a meeting, and the rider with most points wins. A very fit all rounder stands the best chance.

TRACK LEAGUES

A track league is a series of race meetings where points are won by riders for winning or a placing in the different races during each meeting. Follow your favourite riders through to the end of the series of meetings, and see how they fare.